Home » Games News » I explained that they should think of the dungeon
Picking one required a successful nature, arcana or thievery check. If a character failed the check the Mabinogi Gold crystal shattered and dealt damage. The invoker actually ended up bloodied just from crystal damage not long into the night.
When the game started I had the lights turned down so that the entire dungeon was lit just by the tea lights.
Game-play wise I tried some new stuff as well, I had my players roll initiative once at the beginning of the night. I explained that they should think of the dungeon as an "open world" that they could explore however they like.
However they had to navigate the entire night using their character's movement and doing it in their initiative order. Essentially the dungeon was an elaborate game board, like a fantasy version of Monopoly and they were moving their pieces around it.
I also let them know that if they tried to take a short rest they would be attacked by the spiders that were crawling all over the walls and ceiling. This basically made the entire night one encounter.
Setting its sights on the weapons of war manufactured on the planet, the Sith Empire resolved to take Balmorra, and in answer the Galactic Republic sent soldiers to aid the Balmorrans in their fight to preserve their independence.
